Forest Flip A game of aid flow and environmental risk
Use foreign aid to shift the balance of a country's ecosystem to your advantage.

intro



Forest

Agriculture

Urban

In this game, you'll be competing over Land Panels. On the first page of the provided Guidebook (Indonesia Edition), you'll see how to set up the Land Panels at the start of the game. The game area will always consist of 40 Land Panels, and you'll set them up to reflect the actual distribution of land in a year. We selected for the prototype Indonesia in the year 1990: 65% Forest, 25% Agriculture, and 10% Urban. Arrange the cards to match the specifics of the country chosen.

Players

This game has four players, each representing a competing interest with different goals for themselves and the country. Randomly assign these interests, or pick the one you want. One interest per player, and all four must be represented.


Conservation

Hope for survival. You occupy the greatest territory, but this may not be for long. Subject to the laws of nature, whims of policy and industry mechanics.

Farming

You want to feed your country — and earn a living. You wish to obtain the widest possible access to cultivated land.

Urbanization

The wellbeing of your cities benefits from a status quo: it's in your interest to preserve the balance between agricultural land and forest.

Industry

Export and profit margins drive your interests: vast monocultures provide a high return and you are well placed. You hope to claim as much agricultural land in your country as possible.

Gameplay

Receive Your Funds

On the second page of the Guidebook, you'll see the distribution of foreign aid to your country for the first range of dates you'll be playing in - 1990 to 1994. Take your number of Funding Tokens and keep them handy. These tokens represent the amount of power you'll have to promote your interests in this round of gameplay.

Bid for Land

The player with the most tokens for the round acts first. They place one token on a land panel of their choice in order to bid for control of that land. A player must have at least two tokens on a Land Panel in order to control it. Only one token can be placed per turn. Control does not take effect until all players have placed their tokens. If a player wins control of a land panel, they have the option of flipping it - they can turn a forest panel into an agriculture panel, or vice versa.

As other players play their tokens, they can bid for unclaimed panels, or attempt to wrest control from other players. In order win a panel under bids from multiple players, one must place two more tokens on the panel than anyone else has played on that panel.

Flip the Cards

Once all the tokens are played, players who have managed to take control of panels choose whether to flip them or keep them as they are. The player who started with the least tokens flips first.

Once the cards are flipped, take a look at the way the landscape has changed. You'll have four more rounds to try to develop the country towards your interests. Turn to the next page in the Guidebook to see how aid was distributed over the next four years, redistribute funding tokens and start the bidding process over again.

Endgame

Once all the rounds have been completed, how do you know if you've won?

Endgame narratives:
- Agriculture take-over: the board is in possession of agricultural initiatives, and a total destruction of forested land.
- Mother nature reigns and the board is mapped with forest tiles.
- Stalemate: equilibrium has been achieved. Forest and agriculture tiles have been distributed equally across the territory

Countries